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Ivory, J. D., & Kalyanaraman, S. (2009). Video games make people violent – Well, maybe not that game: Effects of content and person abstraction on perceptions of violent video games’ effects and support of censorship. Communication Reports, 22, 1-12.
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Kaid, L. L., McKinney, M. S., & Tedesco, J. C. (2007). Political information efficacy and young voters. American Behavioral Scientist, 50, 1093-1111.
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Tedesco, J. C., & Holloway, R. L. (2007). Countering deceptive health promotion: Measuring health literacy effects. Business Research Yearbook. 14(2), 603-609.
Ivory, J. D., & Kalyanaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532-555.
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