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Faculty

James Dee Ivory

Associate Professor


Ph.D., Mass Communication, University of North Carolina at Chapel Hill. Advisor:  Dr. Sriram "Sri" Kalyanaraman

M.A., Communication, University of Wyoming. Advisor: Dr. George Gladney

B.S., Journalism, University of Wyoming. Advisor: Dr. Ken Smith

Research

Dr. Ivory's primary research interests deal with social and psychological dimensions of new media and communication technologies, particularly the content and effects of video games, virtual environments, and simulations. In particular, much of his research focuses on the content and effects of technological features of new entertainment media, such as video games. Dr. Ivory's research is primarily conducted in the VT G.A.M.E.R. Lab, part of the Department of Communication’s research facility space.

Publications

Recent and forthcoming publications include:

Ferguson, C. J., Ivory, J. D., & Beaver, K. M. (In press). Genetic, maternal, school, intelligence and media use predictors of adult criminality: A longitudinal test of the catalyst model in adolescence through early adulthood. Journal of Aggression, Maltreatment and Trauma.

Limperos, A. M., Downs, E., Ivory, J. D., & Bowman, N. D. (In press). Leveling up: A review of emerging trends and suggestions for the next generation of communication research investigating video games’ effects. Communication Yearbook.

Spack, J. A., Board, V. E., Crighton, L. M., Kostka, P. M., & Ivory, J. D. (In press). It’s easy being green: The effects of argument and imagery on consumer responses to green product packaging. Environmental Communication: A Journal of Nature and Culture.

Ferguson, C. J., & Ivory, J. D. (In press). A futile game: On the prevalence and possible causes of the misguided speculation about the role of violent video games as a substantial independent causal factor in mass school shootings In G. W. Muschert & J. Sumiala (Eds.), School shootings:  Mediatized violence in a global age.

 Ivory, J. D., & Waddell, T. F. (In press). Among a sea of influences that can increase aggression, video game violence doesn’t rise to the surface. In J. Greenberg & C. Elliot (Eds.), Communication in question (2nd ed.).

Ivory, J. D. (2012). Virtual lives: A reference handbook (Contemporary World Issues Series). Santa Barbara, CA: ABC-CLIO.

 

Additional Information

Professional Affiliations 

Association for Education in Journalism and Mass Communication
International Communication Association (Vice Chair, Game Studies Interest Group)